“Plane table mapping is the most interesting of all to do. One can hardly browse through an account of its various operations without wishing to go directly into the field and do them.” – Down To Earth : Mapping for Everybody, 1944 Humans love maps. Every day in the Scholars’ Lab we help aspiring cartographers…. Continue reading “Plane Table Mapping aka Instant Gratification Mapping”.
With classes over and finals behind us, let’s look back on the Spring 2012 semester with a spatial eye. Yes, January-May was a very mappy time in the Scholars’ Lab! Workshops From January through April twice every week my colleague Chris Gist and I welcomed faculty, staff, and students to our free “no experience required”…. Continue reading “Spatial In the Scholars’ Lab: Spring 2012”.
Every November on the Wednesday of Geography Awareness Week the world celebrates GIS Day. On that day in Charlottesville the geospatial community gathers in the Scholars’ Lab for mappy goodness. And cake. In 2010 we threw open the Scholars’ Lab doors for folks to present geospatial lightning talks. We were impressed by the breadth of…. Continue reading “The Mappy Goodness that is GIS Day in the Scholars’ Lab”.
Yesterday, Wayne tweeted this: @erochest just dropped some vim wizardry on the @scholarslab: open system fonts, set the guifont from the settings selected in gui I thought I should describe what I did, for several reasons. First, it’s kind of cool, in a geeky vim-lover kind of way. Second, it’s not something you do everyday,…. Continue reading “Vim GUI Font Magic”.
As part of our ongoing efforts on our Neatline grant, we needed to include a way of displaying temporal information and interacting with other data stored in Omeka. Just about the time we were starting to write this code, CHNM announced their Plugin Rush which pays an honorarium to give folks some incentive to pitch in and develop a plugin or two. Since we were going to develop the plugin anyway, we’re donating this back to the Omeka project, but we thought this might be a good opportunity to talk a little more about the development cycle for Omeka plugins, and hopefully inspire others to get involved.
- Podcast: Jentery Sayers on Remaking the Past
- Troubleshooting Acceptance Testing in RSpec and Capybara
- Playing with toast: Our first Ivanhoe game
- Podcast: Kari Kraus on Humanistic Design
- Steps Taken
- On Not Knowing What I’m Doing
- Rules and Flexibility: Learning from Games for Ivanhoe
- Come explore the Makerspace!
- Minard + Napoleon + Neatline
- Bonjour! Je m’appelle Julia.