A few weeks ago, R. Benjamin Gorham, a Ph.D. candidate in Classical Art & Archaeology at the University of Virginia, visited the Makerspace for a consultation on photogrammetry and 3D printing. Ben has been using GIS, drones, and photogrammetry during his summer excavations in Morgantina, Sicily and wanted to experiment with 3D printing his models.…. Continue reading “Classical Archaeology and the Makerspace”.
Welcome to the next Praxis cohort! As Purdom mentioned yesterday in her post, the 2014-2015 Praxis Fellows will continue working on the Ivanhoe Game. As last year’s Praxis project manager, I frequently found myself in the position of spokesperson for Ivanhoe. People would ask me, “What is Ivanhoe?” and I would deliver an answer like…. Continue reading “Ivanhoe considerations for the next cohort”.
When I initially drafted the Ivanhoe launch announcement, my goal was to make it communicate in as concise a fashion as possible what Ivanhoe was and where people could download it and learn more. I completely forgot that Ivanhoe has been as much about us, the Praxis Fellows, and our learning, as about software development. …. Continue reading “Praxis is about people: reflections after the launch”.
The Scholars’ Lab Praxis Fellows are thrilled to announce the beta release of the Ivanhoe Game! Ivanhoe is a collaborative role-playing game in which players make critical interventions in a text, cultural object, or topic to help them learn. Ivanhoe is about connecting ideas, crafting new interpretations, and inspiring creative scholarship. The Ivanhoe Game is…. Continue reading “Connect, Create, Inspire: the Ivanhoe Game returns!”.
So last week Francesca and I each pitched design for our informational website. While the bulk of our pitches focused on the look of the website, I formulated my website design (ps, as this was just a mock up it isn’t cross browser tested, sorry) to be as transferable as possible (or desired). Had we gone…. Continue reading “An Ivanhoe Design Idea”.
This week was full of excitement. Our Development Team continued working on getting Ivanhoe up and running; they will be presenting the working WP Theme to our Praxis team this Tuesday. The Design Team started thinking more about how we want the name, logo, font, and overall aesthetic to reflect our game. The name “Ivanhoe,”…. Continue reading “(Digest #3) Project mutability: shifting identities and changing roles”.
The last couple of weeks have been exciting ones in our program. Our team has now specified our individual roles for the year. Eliza, Scott, and Veronica will be our coders; Francesca and Zach will be the design team; and I will be performing project management duties, with assistance from Francesca. I am excited to…. Continue reading “Turning points in Praxis: new roles, wire-frames, and programming languages”.
When the SLab folks recommended we split into groups and begin creating wireframes for our Ivanhoe games, my first thought was, “How can we start building when we don’t really know what we’re doing yet?” However, talking about what we were doing in the abstract had been generating somewhat circular discussion, so I took a…. Continue reading “Stephen Covey intervenes in wire-framing Ivanhoe”.
Last week Francesca posted on Bruce Tuckman’s model of group work on a collaborative project. To recap, a group passes through four phases: Forming, Storming, Norming, Performing, and Adjourning. I find this an intriguing model, and I agree with Francesca that we are currently in a sort of “Forming” stage, but I also find myself…. Continue reading “More Musings on Tuckman…”.
When I wrote my first “real” code for a website, things were a lot simpler. I was taking SGML TEI files and running them through a DSSSL generator to create static HTML files. It was pretty straight-forward: I would tag a document, cross my fingers that it would validate, then run a script that would…. Continue reading “On Complexity”.
- Bigger nozzles, faster printing
- Apply for 2016-2017 Graduate Fellowship in Digital Humanities
- Ready for Praxis? Apply by February 26 for the 2016-2017 cohort
- Working with D3, Part 2
- Working with D3, Part One.
- Learning to Use 3D Printers for the Digital Humanities
- Classical Archaeology and the Makerspace
- Reflections on a Year of DH Mentoring
- The Ghost in the Graph: A Recap on Time, Things, and Entanglement
- A Former Fellow’s New Adventures in Data Science