Place:Alderman Library, Room 421
Bring your own laptop for a HANDS-ON workshop led by Stephanie Boluk and Patrick LeMieux, authors of Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames.
How do you start making videogames? Do you begin by learning a suite of software from Photoshop to Maya to Unity to Steam? Or, echoing Melbourne’s local trashgame curators, Moshboy and BarSK, should we “make trashgames”? On http://itch.io hundreds of trashgames are uploaded every day by made on the fly, with no expertise, using tiny game engines built by and for individual makers. From Flick Game to Pling Pling, TinyChoice to Twine, and Bitsy to Bravitzlana, this hands-on workshop will introduce participants to a wide array of tools for making small, one-sitting games. Not quite 1001, in this a rapid prototyping and production pipeline demonstration will conclude by publishing at least three original videogames.
This workshop follows a talk given by the authors earlier in the day.
Stephanie Boluk is an associate professor in the English Department and Cinema and Digital Media Department at the University of California, Davis. She is the co-author of _Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames _(https://manifold.umn.edu/project/metagaming) with Patrick LeMieux and co-editor of _The Electronic Literature Collection Vol. 3 _(http://collection.eliterature.org/3/) with Leonardo Flores, Jacob Garbe, and Anastasia Salter. For more information visit http://stephanieboluk.com.
Patrick LeMieux is an artist, game designer, and assistant professor in the Cinema and Digital Media Department at the University of California, Davis where he co-directs the Alt Ctrl Lab. Recent projects include Metagaming, a co-authored book with Stephanie Boluk (https://manifold.umn.edu/project/metagaming) and Platform Games, a solo exhibition at Babycastles (http://babycastles.com/Platform-Games). For more information visit http://patrick-lemieux.com.
Contact Scholars' Lab's Head of Public Programs Laura Miller.