Over the past two weeks, I’ve been pair programming with Eric. Together, we’ve been building out a suite of acceptance tests for Ivanhoe to provide a basic check on critical, user-facing functionality as we refactor parts of the codebase. While learning to write basic tests has been relatively straightfoward for me, due to the natural…. Continue reading “Troubleshooting Acceptance Testing in RSpec and Capybara”.
We were pleased—and perhaps a bit surprised—that we completed our Praxis Charter so painlessly. It was both a test run to see how effectively we could work together as a new team and an opportunity to synthesize our many divergent ideas and goals for this experience. In terms of our work dynamic, we were quickly…. Continue reading “Playing with toast: Our first Ivanhoe game”.
A couple of weeks ago, Jeremy and the rest of the Scholars’ Lab staff helped us learn the basics of HTML, CSS, and Git. Then I promptly forgot them. Then, with wonderfully patient help from the staff, I remembered them, only to forget them again. After putting my limited HTML and CSS knowledge to good…. Continue reading “On Not Knowing What I’m Doing”.
I’m Amy R. Boyd, a third-year Ph.D. student in English. I am interested in the British nineteenth century, especially the intersections between literature, science, and gender, as well as theories of the novel. I took enough computer science classes as an undergraduate to complete a minor in CS, so I’m excited to have the opportunity…. Continue reading “Hello world”.
At the Scholars’ Lab, we’re big big advocates of Open Source. All of our projects are available freely and openly on Github, and we’re always more than happy to accept pull requests. We’d like to be able to empower everyone to contribute to our projects as much as they’re able to and comfortable with. Unfortunately,…. Continue reading “Omeka, Neatline, Mac, development, oh my!”.
Please join us Tuesday, April 22, at 10 AM for the Digital Humanities Graduate Fellows Brunch. Alderman Room 421 Fellows Erik DeLuca, Gwen Nally, and Tamika Richeson share their projects as well as engage in a larger conversation about collaborating around digital projects. Erik investigates the listening networks with “Community Listening in Isle Royale National…. Continue reading “Criminal Women, Misdirection, and Learning to Listen: A Conversation about the Digital Humanities”.
This digest comes a bit late, because in the interim I have been going through a mild project management crisis. Now that the crisis is past, I see the experience as the perfect opportunity for a post. I mentioned in my last post that the nature of our project—and thus our team—is changing. Development has…. Continue reading “(Digest #4) On managing projects, not people”.
Check out my previous posts for context: On Community Listening 1 On Community Listening 2 On Community Listening 3 THIS article published in the LA Times today (2/28) is about the researchers I’m working with on Community Listening, the wolves they study, and global climate change. Lots of great stuff here, including this quote from…. Continue reading “On Community Listening: 4”.
Check out my previous posts, On Community Listening 1 and 2 for context. The visual aesthetic of the web environment is minimal because I want listeners to focus on the sounds that the interface holds and not on the overstimulation of visual content. Think Sol Lewitt. This is my favorite series by Mr. Lewitt. The…. Continue reading “On Community Listening: 3”.
This week was full of excitement. Our Development Team continued working on getting Ivanhoe up and running; they will be presenting the working WP Theme to our Praxis team this Tuesday. The Design Team started thinking more about how we want the name, logo, font, and overall aesthetic to reflect our game. The name “Ivanhoe,”…. Continue reading “(Digest #3) Project mutability: shifting identities and changing roles”.
- Podcast: Jentery Sayers on Remaking the Past
- Troubleshooting Acceptance Testing in RSpec and Capybara
- Playing with toast: Our first Ivanhoe game
- Podcast: Kari Kraus on Humanistic Design
- Steps Taken
- On Not Knowing What I’m Doing
- Rules and Flexibility: Learning from Games for Ivanhoe
- Come explore the Makerspace!
- Minard + Napoleon + Neatline
- Bonjour! Je m’appelle Julia.