Remaking Victorian Miniatures: The Speculative Stitches between 2D and 3D In both digital humanities and popular culture, there is a rapidly growing interest in big data. How not to read a million books? How to wrangle petabytes of data? How to discover and express patterns across thousands of images? Frequently, this research is framed as…. Continue reading “Podcast: Jentery Sayers on Remaking the Past”.
Over the past two weeks, I’ve been pair programming with Eric. Together, we’ve been building out a suite of acceptance tests for Ivanhoe to provide a basic check on critical, user-facing functionality as we refactor parts of the codebase. While learning to write basic tests has been relatively straightfoward for me, due to the natural…. Continue reading “Troubleshooting Acceptance Testing in RSpec and Capybara”.
We were pleased—and perhaps a bit surprised—that we completed our Praxis Charter so painlessly. It was both a test run to see how effectively we could work together as a new team and an opportunity to synthesize our many divergent ideas and goals for this experience. In terms of our work dynamic, we were quickly…. Continue reading “Playing with toast: Our first Ivanhoe game”.
Finding Faultlines: An Approach to Humanistic Design Historically we know that many new technologies have inherited parts from prior technologies. The skateboard remediated the surfboard; the camera pilfered from the gun; the telephone harvested batteries and wires from the telegraph; and early models of the phonograph borrowed the treadle mechanism of the sewing machine. In…. Continue reading “Podcast: Kari Kraus on Humanistic Design”.
It’s a busy time around the Praxis Lab. At the moment our attention is divided between conceptual thought on the future of Ivanhoe, and practical education in the basic tools we’re going to need to carry out any of our concepts—plus, of course, the little external distractions of classes, comprehensive exams, job applications, etc. As…. Continue reading “Steps Taken”.
A couple of weeks ago, Jeremy and the rest of the Scholars’ Lab staff helped us learn the basics of HTML, CSS, and Git. Then I promptly forgot them. Then, with wonderfully patient help from the staff, I remembered them, only to forget them again. After putting my limited HTML and CSS knowledge to good…. Continue reading “On Not Knowing What I’m Doing”.
Do we want well-defined rules and roles? Do we want them to be fluid? Can rules and roles provide creative fluidity and playful flexibility? These questions have been a recurring theme in our conversations with the Praxis team as well as in our meetings with some of the Scholars Lab members. For me, questions about…. Continue reading “Rules and Flexibility: Learning from Games for Ivanhoe”.
Hello! My name is Ethan Reed. I’m a second-year PhD candidate in UVa’s Department of English, and one of the Student Assistants in the Makerspace at the Scholars’ Lab. For me, maker technology represents a powerful opportunity to change the ways we teach and the ways think. This may seem obvious, but for me the…. Continue reading “Come explore the Makerspace!”.
[Cross-posted from dclure.org] Open the Exhibit Yesterday I made the hop across the country to Boston for the NEH Workshop on Digital Methods for Military History at Northeastern University, where I’ll be giving a couple of workshops about Neatline and soaking up lots of interesting new projects from old friends and new friends alike. Beautiful…. Continue reading “Minard + Napoleon + Neatline”.
Bonjour, Laboratoire des Savants! Hello! I’m Julia, one of the new Makerspace student consultants. When I’m not being a smiling face at the SLab desk, I am a first year M.A.-Ph.D. student in French. I am brand-new to Charlottesville and to UVa, and so far I’m loving everything, particularly this miniature Tour Eiffel, which was…. Continue reading “Bonjour! Je m’appelle Julia.”.
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